AI Insights · Timothy · July 2022
Top 5 Racing Games on Android in the UK - Q2 2022
Explore the performance of the top 5 racing games on Android in the UK during Q2 2022, with insights on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 racing games on the Android platform in the United Kingdom showcased a mix of steady growth and fluctuations across various performance metrics. Here’s a closer look at the trends observed in weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Bridge Race from Supersonic Studios LTD saw a notable increase in weekly downloads, peaking at approximately 25K in the week of May 30. The game’s weekly revenue also displayed an upward trend, reaching around $63 in the week of June 20. Active users grew steadily from 9.8K at the start of the quarter to about 32.6K by the end of June.
Race Master 3D - Car Racing by SayGames Ltd experienced a consistent performance in weekly downloads, maintaining figures around 13K towards the end of the quarter. The weekly revenue peaked at approximately $435 in the week of April 25, while active users showed a slight decline from 68.5K to around 65.9K by the end of June.
Epic Race 3D – Parkour Game from CASUAL AZUR GAMES had a mixed quarter with weekly downloads peaking at 12K in mid-April and then declining to around 4K by the end of June. The game's weekly revenue fluctuated, reaching a high of $21 in the week of June 6. Active users saw a peak of approximately 54.5K in mid-April before decreasing to around 25.7K by the end of the quarter.
Pocket Champs: 3D Racing Games by Madbox demonstrated growth in weekly revenue, with a peak of around $8.9K in the week of June 6. Weekly downloads showed a significant rise, reaching approximately 11.5K in the same week. Active users increased from around 20.8K at the start of the quarter to 28.2K in early June, before dropping to 17.5K by the end of the month.
aquapark.io from VOODOO had a stable performance in weekly downloads, maintaining figures around 4K to 6K throughout the quarter. The game’s weekly revenue remained relatively low, with minor fluctuations, reaching around $16 in early April. Active users peaked at approximately 64.5K in mid-April and saw a gradual decline to about 43.2K by the end of June.
For more detailed insights and data, visit Sensor Tower.